VFX

FX Artist specializing in procedural design, physics-based simulations, and scalable workflows.

Using SideFX Houdini, I create high-fidelity environmental effects, destruction sequences, and fluid-solid interactions, with Adobe After Effects for final compositing. Alongside traditional 3D pipelines, I also leverage generative AI workflows to develop and deliver final shots.

Expertise

FLIP Fluids • Pyro/Gas Solvers • POP Solver • Custom VEX • Procedural Layouts • Compositing • AI Video Pipelines

Toolkit

SideFX Houdini • Adobe After Effects • Gemini • Nano Banana • Kling • Seedance

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Houdini
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After Effects
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Generative AI